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Denjin makai 2 boss list
Denjin makai 2 boss list








denjin makai 2 boss list denjin makai 2 boss list

Some might be tempted to write this off as a less advanced D&D Mystara game, but in truth Knights of The Round carves out its own niche by focusing much more on parry-i-frame exploitation. Why would you do that? What is wrong with you.?įorming a sort of trilogy of fantasy-themed brawlers with blocking mechanics alongside this and the D&D collection, Knights of The Round takes KoD's basic mechanics and makes them more traditionally brawler-esque by adding combos, mounts (in place of temporary pick-up weapons you see in other belt scrollers) and a slightly more in-depth moveset. Also don't play the ranged characters you cowards. It's got a bit of Gradius V syndrome going on in that it feels exhaustingly long for a single credit run and you'll need to clear your schedule once your halfway decent at the game. Also notable for having no combos, only simple 1 button slashes. Instead of a fighting game-esque spacing game built around instaneous attacks on both sides, King of Dragon's feels more like a modern hack and slash in that all enemy attacks animations are reactable and players are gifted with a parry mechanic that can deflect blows on reaction. Seemingly even simpler than Final Fight, but in truth this game is totally different from your average beltscroller. Lastly it's a good one for co-op since the aforementioned special moves can combine into unique team attacks when they collide. It has a block mechanic, which is nicely useful for when the very fast and numerous enemies in this game swarm you. Meter can be restored by either wacking enemies (as usual), but also by standing still to enter a King-of-Fighters-esque charge animation. >Denjin Makai and Denjina Makai 2 / GuardiansĪlmost approaching AVP (see below) in terms of ludicrously fun/deep movesets and movement mechanics, the Denjin games are most notable for the fighting-game-esque way they handle their larger than average movesets: special attacks offer great power and utility (some of which double use for movement), but are balanced by needing meter (or in the case of the ultimate desperation supers, low health). Again, meat and potatoes with no special gimmicks, but more polished as well as savagely difficult in a way that relies on devious enemy AI rather than stiff player handling. A good meat and potatoes experience though it's difficulty is not recommended to a newcomer, especially how a lot of it is a janky sort of difficulty based on the player being slow and lacking options to deal with many situations in a non-pre-emptive way.ĭespite looking like an anime cash-in, this one seems to consistently rank high on experienced players rankings, probably because it's essentially Final Fight for those who want a more polished experience. It's the Hishouzame of the genre, though honestly far more rude and janky. Since Sumez mentioned getting into some brawlers in the monogatari thread, here's Squire's quick-e beat-em-up thoughts/recommendations:










Denjin makai 2 boss list