

Minecraft - Mostly heavily modded, but I actively avoid playing it now because when I do all other life events get put on hold, except maybe eating. World of Warcraft - First MMO I played like it was a job. Most MMO's you fought really tiny, unimpressive stuff early on, and the combat was very slow. Starcraft - This is really the game that got me heavily into the RTS genre, and eventually I got a job making them.Ĭity of Heroes - First MMO I really liked, primarily because it gave me a sense of real power. Just people and demons and squigglies (bad things that aren't demons). For me it immersed me in the world even more than Ultima Underworld (which was also awesome). The first time I created an earthquake that destroyed the terrain for what felt like miles I was hooked.ĭiablo - First RPG I played that combined my love of action games while putting me directly into the dungeon. Magic Carpet - A theme I'm starting to notice with this list is I always loved games that redefined my sense of scope and possibility. Making levels for Doom as a hobby was how I got into the game industry. It was really a revolution in what games could accomplish. If I had to pick a favorite game of all time this is it.ĭoom - I played Doom for countless hours. X-com (original) - I love turn-based squad strategy, but I also loved the completely open metagame of worldwide base management, and the theme. Tie Fighter - For the campaign, and for being the first game that really made me feel like I was ‘in' the Star Wars universe. Populous - First strategy game that made a big impression on me. Few games do so much, and I remember it doing it all pretty well for the time. On top of that you built and progressed your ship and your crew. Explore a galaxy, land on planets, interact with aliens, and eventually go back in time and see what the galaxy looked like in the past. Starflight 2 - The scale of it blew my little mind. Here are some of the games that had a big impact on me: Most of my life I've been a big fan of action, strategy, and sandboxes where I can wreak havoc. Childhood is a blur of Atari, arcades, Commodore, and the NES. I've been playing video games almost as long as there have been video games. What is your gaming background? Favorite games? What follows is a candid, introspective look at the genesis of D3 and the man behind it. Due to length I'll be breaking it up into five parts and making the whole interview viewable as one after that. It felt like a long shot, and I understood any hesitation in talking about the franchise, however to my surprise he agreed. I reached out to Jay after I noticed him talking about the game on twitter after a long hiatus. I've been gone a while but I come back with what I can say is the biggest interview I've ever had, both in word count and the interview itself: Former game director for Diablo 3, Jay Wilson.
Diablo 3 wallpaper wizard hat Patch#
While this has always been an ongoing effort for our team, some of the changes we’ve made in this patch specifically targeted this goal.ĭ has interviewed game director Jay Wilson about Diablo 3 in what is to be a 5 part interview. This means making sure each build plays well in high density situations and group play. Secondly, we want to smooth out the overall endgame experience. While we might not get every build, we’re making sure there is a lot of variation among competitive options. We agree it’s important that there is a lot of variety in the end-game experience and, because we have so many difficulties, we want as many players as possible to reach similar goals regardless of their preferred class set or play style. First, we wanted each class to have multiple builds with different styles that can play in similar difficulties. There were two main goals for this patch. Many of you have been asking great questions, and one of the biggest and most frequent was, “What are the goals of this PTR/patch?” We felt this question deserved a detailed response, so let’s get into it! Main Goals We’ve really appreciated your honest, detailed, and consistent feedback through the Patch 2.6.1 PTR. Hey everyone - Don Vu here, Game Designer on the Diablo III team. Don Vu explains the two main goals of the Diablo 3 patch 2.6.1: Developer Chronicles: Patch 2.6.1 Balance Goals
